One of the newest video gaming genres is the walking simulator. It is exactly as it sounds: You just walk all over the game’s world clicking on things or going to a certain place and a cutscene starts. It’s basically a movie that you have to work to get the story. Yes, the gameplay is basically non-existent, which means the majority of gamers will just avoid them like plagues.
So, what caused me to talk about walking sims? I finally played one: The Town of Light.
You see, what made me buy this game (it was only $10, don’t worry) was the plot: a woman with a mental disorder returns to the closed down mental hospital she was committed to in order to remember what really happened to her and her friend. It’s also based on an actual Italian mental hospital and events that happened there.
Right off the bat, you can tell the storytelling is going to be her narrating everything. This could work if done right and it was done OK in this game. Yes, the things that happened to her were messed up, but how much of it really happened. Not to mention that despite the game having multiple story routes, the ending is the same and it is pretty messed up.
The only way I can think of that walking sims can actually be remembered is with strong storytelling. That’s basically all that these games can offer. If the story sucks, why bother? There are plenty of games that have great stories that have even spawned comics, novels, animated series and tons of merchandise.
Of course, gamers avoid these games because, well, are they really games? Technically speaking, yes. You need a human to control a character in a computer-generated world in order for something to happen. However, the lack of anything that can be considered gameplay is nonexistent.
Of course, the odd person will defend them saying how come people bash walking sims and not visual novels? Simple: visual novels usually have some type of gameplay element. Hell, Phoenix Wright has collecting evidence and then the trial part, Danganronpa has, well, the same thing but a lot more complicated and the first Corpse Party has you collecting items and running away from ghosts, a maniac and in one part a child molester. Same thing with point and click games: you collected items that you need in order to solve puzzles and then question the developer’s sanity when you find a puzzle that requires you put an octopus in a toilet, use prunes on this one guy which causes him to run to said toilet where he gets raped by the octopus and you getting his belt buckle. If you think I’m making this up, go play Discworld for the PC and PS1.
So, should you play a walking sim? If you just want a story where you control a character and you have to work in it by walking around a computer-generated world, then yes. If you want to play a game, look somewhere else. Do walking sims have a place in gaming? Absolutely! You’d be surprised what has fans nowadays and these developers have found that (small) audience.